Cite Article
Cite Article
MLA
Gintere, Ieva, et al. "ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming." IJGBL vol.14, no.1 2024: pp.1-18. http://doi.org/10.4018/IJGBL.338218
APA
Gintere, I., Rovithis, E., Bakk, Á. K., & Misjuns, A. (2024). ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. International Journal of Game-Based Learning (IJGBL), 14 (1), 1-18. http://doi.org/10.4018/IJGBL.338218
Chicago
Gintere, Ieva, et al. "ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming," International Journal of Game-Based Learning (IJGBL) 14, no.1: 1-18. http://doi.org/10.4018/IJGBL.338218
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International Journal of Game-Based Learning (IJGBL) The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games. The target audience of the journal is composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, educational psychology, and information technology. IJGBL promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of Game-Based Learning environments.
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